Two Bit Circus at CRAFTED at the Port of LA
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STEAM Carnival is a unique, high-energy event featuring tech-infused game attractions and carnival-inspired entertainment to thrill, amuse, and reimagine the way we learn. Join the many who have entered the Two Bit Circus workshop and been amazed by its creations!
THE MAIN EVENT
Step right up to a carnival reimagined with fire, lasers, and robots! Engage in modern amusement spectacles crossing all five of the STEAM disciplines in an exciting and imaginative way.
STEAM Carnival infuses over 90,000 square feet of fun, featuring:
- Giant high-tech games including rooms of lasers, walls of buttons, and backyard classics made HUGE
- Mad science demos
- Wearable electronics fashion shows
- Musical robots
- Circus acrobats, aerialists, and fire breathers
- Tasting games and artisanal carnival food
The Los Angeles STEAM Carnival debuts October 25-26, 2014 at CRAFTED at The Port of Los Angeles, and runs from 11AM - 7PM on both days. For further logistics details, please visit our STEAM Carnival FAQ page.
STEAM Carnival is the creation of Los Angeles-based engineering entertainment company Two Bit Circus. This interdisciplinary team of artists, inventors, engineers, and entrepreneurs is passionate about reimagining all forms of entertainment to inspire kids of all ages. Members of the team have been on-camera inventors for network television, built viral videos for rock bands, and created massive spectacles for large brands. Clients include Amazon, Intel, the Girl Scouts of America, and Dave & Buster’s.
WHAT IS STEAM?
Priority disciplines include STEAM: science, technology, engineering, art, and math. Over the next 10 years STEM job creation, a superset of STEAM, will outpace non-STEM jobs significantly, growing 17 percent compared to 9.8 percent for non-STEM positions. Adding Art to STEM is a natural fit, promoting creativity and problem solving skills that complement STEM disciplines. Despite this job growth, American corporations are struggling to find skilled workers in these fields with 60 percent of new 21st century jobs requiring skills possessed by only 20 percent of the current workforce. STEAM has a branding problem, and we intend to fix it.